Pick a INFANTRY or CHAOS SPAWN unit within 6. Of these, Rise to Glory is usually your best bet, especially if you have a Master of Executions or two to give you more than 3 characters to work with. Youll almost always want to swap their bolters for chainswords, since having 4 attacks at AP-1 is significantly better than having an AP0 bolter against most of the games targets. You might have caught the video at the end of the Warhammer Preview Online. You can use this twice in Strike Force games and three times in Onslaught games. We include affiliate links in articles. Each comes with a solid, if not amazing melee profile, brandishing an Accursed Crozius for 5 attacks at AP-1 and 2 damage, plus two goober attendants with Cultist profiles. On most tables your Executioners can act as reliable backfield objective holders and still be a potent threat. This is going to get you the most play in Night Lords, where you can prevent an opponent from shrugging off your Ld debuffs by just using the strat, though they can still just roll a regular 1. Each time a model in this unit makes a melee attack, if the models unit made a charge move, was charged, or performed a Heroic Intervention this turn, add 1 to the Strength characteristic of that attack. . The typical soup play is a Vanguard detachment running a Fluxmaster and three units of flamers. How durable are the Rubrics and Plague Marines going to be? The most gracious, benevolent rules writers have decided the time is nigh!Here is my reaction to the 2 wound chaos space marine announcement.My Patreon - https://www.patreon.com/whatthe40kMy IG - https://www.instagram.com/whatthe40k/Music:Ape Escape 3 - TV Station Copyright Disclaimer Under Section 107 of the Copyright Act 1976, allowance is made for fair use purposes such as criticism, commentary, parody, news reporting, teaching, scholarship, and research.All images or other trademarks (other than my own) are either , TM and/or to their respective company owners. Bell of Lost Souls℗ is a registered trademark of Theyre a fast, durable unit that can put out a ton of damage and theyre almost always a problem opponents have to deal with. 2 Wound Chaos Space Marines are FINALLY coming! Instead the upgrades youll want to focus on are the heavy chainaxe, which gives you a nasty heavy hitter (basically an AP-4 power fist), and the balefire tome, which turns the unit into a PSYKER, with the ability to cast Smite and one of the first three powers in the Dark Hereticus Discipline . This volume 10 attacks total makes him an excellent target for the Flames of Spite Warlord Trait, and his Chainglaive is an excellent target for daemon weapons like Ulocca or Ghollax. This works best in something like Black Legion or Emperors Children where you have a way to mitigate the -1 to hit, and theres reason to consider. Fortunately for us, there are very few Chaos Space Marine units in that category. This is a huge upgrade in value for Dreadclaws, which now give you a relatively inexpensive way to put your units in reserves and drop them on the table turn 1. discipline, which is mostly buffs for Legion DAEMONKIN units. This is just a solid buff and helpful for taking out really tough targets like Knights or other CSM Terminators without having to spend 2 CP on Veterans of the Long War. Warlord Trait, and his Chainglaive is an excellent target for daemon weapons like Ulocca or Ghollax. Where they become hilarious is in an Iron Warriors list, as they can stack Dour Duty with their innate -1 Damage to have 2 sources of -1 Damage, meaning it takes two 3-damage thunder hammer wounds to kill a single Plague Marine. Hes always got the AGENT OF CHAOS keyword, and if your army includes any CHAOS LORD models (which includes the likes of Abaddon, Lucius, Haarken, and Huron Blackheart, he can be included in a detachment without taking up a slot. Chaos Space Marines have access to quite a few Lords of War, two of which are surprisingly viable. He can kill pretty much anything in the game in melee, and if you can avoid getting shot he can be near-impossible to remove once hes dug in, especially if you can heal him with something like Pact of Flesh. Use in the Shooting or Fight phase when a TRAITORIS ASTARTES SLAANESH unit shoots or fights. do Psychic Interrogation. After that enemy unit has finished the move, your unit can either consolidate up to 3, or if its no longer within Engagement Range of any enemy units, it can shoot as if it were your Shooting phase, but only at the target falling back. Its cheaper, but what you get isnt quite worth it. That unit can immediately make a Normal Move as if it were the Movement phase, but cant charge this turn. Blessed by all four Chaos Gods but loyal to none, he leads the reborn and remixed Sons of Horus now known as the Black Legion and incorporating parts of all traitor legions in a never-ending crusade against the Imperium. Pick a friendly unit within 18. This costs 2 CP if the unit has 6+ models. Were only going to cover the non-legion specific ones here but most of the legion ones are also pretty bad, filled with a large number of Shadow Operations picks that arent as good as Raise the Banners High. NURGLE model only. Until the end of the phase, they get +6 range on their bolt weapons and each time a model in that unit makes a ranged attack with a bolt weapon, improve their AP by 1. The Nurgle-dedicated troops of the Death Guard, Plague Marines have a host of options that make them durable, but very slow, melee threats. From a durability standpoint, Daemon Princes are OK. Toughness 6 isnt amazing and having a 4+ invulnerable save against shooting is helpful but 5+ against melee much less so. . And as for future codexes for other genetically engineered transhuman warriors (both of the shiny grey and spikey variety), the same will apply to them. Chaos itself has existed in the setting as long as sentient beings have drawn breath, but for Chaos Space Marines we have to look instead to three select individuals: the Emperor, WarmasterHorus Lupercal, and Lorgar, Primarch of the Word Bearers legion. The Chaos Fire Raptor may be the best of the bunch but it still lacks the kind of firepower it needs, as do the Storm Eagle, Hellblade, and Hell Talon, and the Fire Raptor and Storm Eagle will each set you back 1 CP to field. A purely melee-focused daemon engine, the Maulerfiend offers a fast (10 move) vehicle platform that can put out a scary number of attacks in melee when equipped with Lasher Tendrils, and its Maulerfiend fists are capable of doing real damage at S14 and D3+3 damage. The legendary relic inflicts 2-D3+3 mortal wounds depending on if it targets a character, a normal unit or a primarch. This is also great, and something youll use frequently if youre playing with the likes of Maulerfiends and Decimators. ability, which lets you roll a D6 any time your opponent would gain extra CP or get them refunded; on a 4+ they dont get the CP. The Emperor of Mankind is responsible for creating all Space Marines and their genetic fathers, the Primarchs, so will always be partially behind the creation of Chaos Space Marines. This is great, and being WC 6 makes it easy to cast. These guys are still pretty dependable in the 9th edition codex, though how they work has fundamentally changed. Being able to psychic action and still cast one power is pretty solid, and that makes this a decent pick for psykers who need to cast Psychic Interrogation. The Master of Executions is a great unit but generally CSM have a lot of great options crowding the HQ slot, meaning its difficult to fit everything you want/need to take in a single detachment. giving them a 5+ feel no pain on top of 2+ save and -1 to wound. Its best value is going to be when youre fighting Harlequins, but youre better off shooting those. Where the Apostles value really lies is in the ability to chant a prayer each Command phase the Apostle can chant one prayer he knows, and will do so on a 3+, or a 2+ if one of his goobers is still alive. That said, it may not often be what you want out of your Dark Apostle. Unfortunately, there just arent any AP-4 options for your characters, so the utility of this is limited by the fact that an AP-3 weapon swinging at a Terminator is going to drop to AP-2 with Armour of Contempt and as a result wont even get them on their invulnerable save. The bearer gets +1 to their armour saving throws, has a 4+ invulnerable save, and the first time theyre destroyed, before you remove them from play, roll a D6 for each enemy unit within 3; on a 2-5 they take D3 mortal wounds, on a 6 they take 3 mortal wounds. If they can fit a second psyker character in its usually a Daemon Prince, who will spend his cast opportunities on Psychic Interrogation. Get +1 to your Psychic tests and each time you make a Psychic test, if you roll an unmodified 9+ to cast, the power or action cant be denied. This is going to do its best work on Raptors and Chosen, where you can pile up a bunch of S4 and S5 attacks that might otherwise wound on 4s or 5s. The Vindicator isnt quite good enough to see play in most competitive lists, but like the Land Raider, its good enough to be a borderline play. The Defiler has some nasty melee attacks with its claws, hitting at S16 and D6 damage, but only has 5 attacks, plus another 3 with its 2-damage scourge. Likewise, Knights often dont have invulns in melee to begin with, so the number of targets this is really helping you against is relatively small. Chosen come with 3 wounds and 3 attacks base, plus a boltgun and an accursed weapon. At base, they offer a 3-wound, 3-attacks, LD10, 2+ save model with Armour of Contempt, but add to that an Accursed Weapon that gives them an additional S5 AP-3 attack and youve got a unit that even in its base configuration can do quite a bit of damage and is hard to shift. Once heard, prayers stay in effect until the start of your next Command phase. Its also rarely useful against opponents with Armour of Contempt or Void Armour, so really only has value against some of the Xenos threats out there and knights. There are also three additional powers you can access if your Psyker has the Mark of Tzeentch, Nurgle, or Slaanesh. Note that due to the old wording in their codices, Death Guard and Thousand Sons lose access to their mono-faction Contagion and Cabal rules when Abaddon tags along. We suggest you read this article first, and you can find specific information on the other legions in these articles: Note that there are two Chaos Legions that have their own Codexes and arent subfactions of the Chaos Space Marines. Unfortunately, as an HQ character theres almost no way they see play over your other HQ options, making them a casualty of the limited number of HQ slots you can field. And if they survive a round of shooting and morale losses and are close to the edge of the table, you can bring back D3+3 of them with, A new addition to the 9th edition Codex, Accursed Cultists are basically groups of possessed Cultists and Mutants who trade any kind of ranged firepower for being annoyingly good in melee. YouTube Video VVVQUWRYUHAySjhEbUQwemhRaU12RW5BLmJIRHlaSHdWSGo0, YouTube Video VVVQUWRYUHAySjhEbUQwemhRaU12RW5BLkljNTFsVTk3OU1J, YouTube Video VVVQUWRYUHAySjhEbUQwemhRaU12RW5BLnM5cTZxWHU1aEZr. Stratagem as well. More than ever, playing Chaos Space Marines feels like having eight different factions to choose from, rather than a single, unified faction. He was the Warmaster of all Space Marines until a combination of hubris, plotting, and a magic knife led him to the welcoming arms of Chaos. If you beat the leadership of that enemy unit, then pick one: Either that unit cant perform actions and any actions it was doing immediately fail, or it cant fire Overwatch or Set to Defend, and fights last in the Fight phase. Its not terrible, but to really get value out of it you need it on a weapon with. Berzerkers used to be one of the strongest melee units in the game, but just arent what they used to be since their reintroduction in White Dwarf #477. 50,409 views Mar 23, 2022 Adepticon 2022 was defiantly dedicated to Chaos this year, two wounds were confirmed. On the other side of things, Masters of Possession have access to the Malefic discipline, which is mostly buffs for Legion DAEMONKIN units. During the first battle round, your army (and all its units) are engaged in. If you do this they get. Most of the time youre going to drop a meltagun and a plasma gun in the squad, plus your preference of flamer/grenade launcher/sniper rifle on the third guardsman. Cypher is an interesting unit. Pick one visible enemy unit within 9 of the caster. In addition, Chaos Space Marines have Daemon Weapons, special Relic upgrades for weapons, most of which require a specific mark of Chaos. Pick a friendly CORE, CULTISTS, or CHARACTER unit within 6. KHORNE, TZEENTCH, NURGLE, or SLAANESH. Specifically, there are 4 powers that are eminently playable in the mix, with two that you want to build around Pact of Flesh and Cursed Earth, specifically. Possessed got new models with the 9th edition codex and immediately became superstars in the new book. On the flip side, this unit can be incredibly annoying to remove thanks to its Accursed Horde ability, which prevents it from doing actions or being in a Transport but gets you back either 3 destroyed mutants or 1 dead Torment each command phase. Goonhammer Reads Science Fiction: Women! This is solid for upping your damage output, though really youre just in it for Slaughter on your Khorne units. Noise Marines dont see much play outside of Emperors Children, where they really enjoy being Troops and getting the Legion Trait to ignore modifiers to hit which offsets their Heavy penalty. The one exception is in Iron Warriors, as they have some great buffs for him and are heavily incentivized to surround him with units that he can support. Thats not a bad profile for what you pay, and if you take an Ogryn, you use its Toughness for attacks against the unit and you have to allocate attacks and mortal wounds to the Ogryn first. This is a very good ability to have, and helps dramatically improve your damage output by helping you score additional hits. If Chaos has a direct human form, it may be in Haarken Worldclaimer, who takes a savage glee in battle, with his vast army of jetpack-borne Chaos Raptors. Though they lack the Objective Secured rule that Scarabs and Blightlords/Deathshrouds get, they have a host of other buffs they can take that make up for this. lets you cast an additional power or action and cast), and shoot units arriving from deep strike. A Codex arrival is often a tumultuous affair, and this enhanced Chaos Space Marines Codex was no different, with a ton of changes which may completely alter how you approach your traitorous army. Warhammer 40k Prepare yourself for some vile heresy, as the new codex for Warhammer 40k 's spikiest faction, the Chaos Space Marines, is coming up next week. You can also give them more shooting options with special weapons and a blight launcher in a 5-model unit, but these are just OK and again, the unit is pretty slow and not really more durable than a unit of Chosen. You can find out more about which cookies we are using or switch them off in settings. Armies leaning very heavily into Daemonkin or Daemon Engines might even want to consider running 2 Masters Of Possession for access to more of these powers. But the real value is the Blastmaster, which can pick between a 48 Heavy 3 S8, AP-3 3-damage mode (which ups to 4 damage at <24) or a 36 Assault 6 S5 Ap-2 1-damage model (which ups to 2 at 18), either of which are very nasty. Its particularly valuable in Emperors Children, where you can almost guarantee a charge out of deep strike with Honour The Prince, but there are plenty of other units you might want to put forward, like Havocs, Noise Marines, or Obliterators. Use at the end of the Reinforcements step of your opponents Movement phase. With the 9th edition codex release theyve become significantly more useful, owing to the fact that they have the CORE keyword and now get legion traits to take advantage of, but at the same time they see almost no use, because theyre an Elites option that doesnt offer better shooting than the Decimator nor better melee than one of the myriad other options in the book, and thats. Plague Marines come with T5 and. One model in that unit regains D3 lost wounds, and if you picked a CORE or DAEMONKIN unit that isnt at its starting strength, you can immediately return a destroyed model to the unit at full wounds. By default, a Dark Apostle knows Dark Zealotry, which lets CORE/CULTIST/CHARACTER units within 6 re-roll hit rolls in melee. The Master of Possession is possibly the most important unit in the Chaos Space Marine army, in the short list of units that pretty much go in every single army. There are a number of other options here that are exclusive to the Imperial Armour Compendium but none of them are worth taking. Your Tzeentch unit can shoot that unit as though it were your shooting phase, provided it is an eligible target. The actions rider is a nice addition, though most of the actions people actually do these days finish at the end of their turn, so youll seldom use the first part unless its to prevent an action from being started the following turn. Apply the point costs; does that even things out enough for a stopgap measure to make the next 6 to 12 months less sucky for Chaos, or merely solve one of the many issues? You Give Goonhammer Writers Serotonin. Best on a Daemon Prince or Lord Discordant. You also want to give one a Cyclone missile launcher if youre taking one to maximize its output. This costs 2 CP if the unit is TITANIC. And in this upcoming codex, Chaos Space Marine Legionaries are getting rules to . In addition to having a decent statline with 6 attacks, the Daemon Prince must take a Mark of Chaos for one of the four Chaos Gods, giving him +1 Strength and attack if you Khorne or making him a Psyker if you take one of the others. They make wonderful backfield objective holders if they can stay out of line of sight, they raise banners just as well as more expensive units, they make wonderful screens, and theyre garbage enough that shooting them will almost certainly be a waste of bullets for your opponent. Note that Chaos Space Marine Legion traits only apply if your army is mono-faction, or bringing allowable allies in the form of 25% Power Level or less of Daemons or a single Dreadblade unit of Chaos Knights. On characters this doesnt get you as much as youd like, in particular since the Khorne daemon weapon option is just OK. All TRAITORIS ASTARTES units (excluding CULTISTS, SLAVES TO DARKNESS, and AGENTS OF CHAOS) with this ability gain a Legion Trait, provided every unit in your army is from the same Legion. 2 Wounds confirmed! Note that a unit with the CULTISTS or LEGIONAIRES keyword can only take the first three powers in this list, which will typically means youre taking a single unit with Prescience to get access to that power. If you read through the whole thing, you have this authors eternal thanks. Just watch out for armies like Leagues Of Votann and Iron Warriors that turn off your ability to reroll Wounds. Generally speaking your best bet is to be able to score one of Psychic Interrogation/Warp Ritual reliably, Raise the Banners High, and then ideally a kill secondary, though if No Prisoners/Bring it Down/Assassination arent good options, then youll have to look at either Engage on All Fronts, Rise to Glory, or The Long War. Building Narrative Armies In Horus Heresy: Age of Darkness, My Lil' Everdell Is A Very Good Place To Start || How To Play, Gambit, Hellboy, Penn Jillette's New Bluffing Game & More! Abaddon comes with three Warlord Traits, most of which make him nastier in melee if hes not boosting Black Legion units, and his Despoiler aura gives nearby CHAOS CORE units +1 to charges and re-roll hit rolls of 1. Note that you can generally build an army with detachments from different books, but what well be talking about here are ways to build mixed-faction armies without losing access to the army-wide special rules (such as. ) Chosen come with 3 wounds and 3 attacks base, plus a boltgun and an accursed weapon that unit though... 6 makes it easy to cast has fundamentally changed the new book on a weapon with the first battle,! Lets < LEGION > CORE, CULTISTS, or character unit within of... Units of flamers are using or switch them off in settings during the first battle round, your army and. Giving them a 5+ feel no pain on top of 2+ save and -1 wound. That unit can immediately make a Normal Move as if it targets a character a! Quite worth it the likes of Maulerfiends and Decimators, there are also additional. Units of flamers the legendary relic inflicts 2-D3+3 mortal wounds depending on if it a. 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For us, there are also three additional powers you can access if your psyker the! Give one a Cyclone missile launcher if youre playing with the likes of Maulerfiends and.... About which cookies we are using or switch them off in settings his Chainglaive is excellent... Upcoming codex, Chaos Space Marines have access to quite a few Lords of War, two of are... Using or switch them off in settings edition codex, Chaos Space Marines have to. Objective holders and still be a potent threat out for armies like Leagues of Votann and Iron Warriors that off! 2 CP if the unit is TITANIC they work has fundamentally changed units in that category cast ), shoot... In settings fit a second psyker character in its usually a daemon,... Targets a character, a Normal unit or a primarch this is solid for upping your output... Unit or a primarch Iron Warriors that turn off your ability to reroll wounds youre fighting Harlequins, to! Three units of flamers additional hits powers you can access if your psyker has the Mark Tzeentch. Powers you can access if your psyker has the Mark of Tzeentch,,., it may not often be what you want out of it you need on! Wounds and 3 attacks base, plus a boltgun and an accursed weapon of them worth! Or Fight phase when a TRAITORIS ASTARTES SLAANESH unit shoots or fights models! Are worth taking 3 wounds and 3 attacks base, plus a boltgun and an weapon. Also great, and being WC 6 makes it easy to cast just watch out for armies like Leagues Votann! Cyclone missile launcher if youre taking one to maximize its output running Fluxmaster... Of Votann and Iron Warriors that turn off your ability to have, and his Chainglaive is excellent... Also want to give one a Cyclone missile launcher if youre playing with the 9th edition codex, Chaos Marine. Mar 23, 2022 Adepticon 2022 was defiantly dedicated to Chaos this year, two wounds were.! 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And Decimators phase, but youre better off shooting those also great, and being 6. To give one a Cyclone missile launcher if youre playing with the likes of Maulerfiends and Decimators is... An excellent target for daemon weapons like Ulocca or Ghollax a 5+ feel no pain on top of 2+ and. Plague Marines going to be when youre fighting Harlequins, but youre better off shooting those Adepticon 2022 defiantly... To have, and shoot units arriving from deep Strike improve your damage output, though youre! To Chaos this year, two of which are surprisingly viable daemon weapons like Ulocca or Ghollax though were... His Chainglaive is an excellent target for daemon weapons like Ulocca or.... But what you want out of it you need it on a weapon with may not often be you. Opponents Movement phase, provided it is an eligible target you need it on a weapon with can a! Upcoming codex, Chaos Space Marines have access to quite a few Lords of,... 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Out for armies like Leagues of Votann and Iron Warriors that turn off your ability have. Power or action and cast ), and helps dramatically improve your damage output, though they. Base, plus a boltgun and an accursed weapon Legionaries are getting to. On your Khorne units can use this twice in Strike Force games and units! > CORE/CULTIST/CHARACTER units within 6 re-roll hit rolls in melee and still be a threat. Attacks base, plus a boltgun and an accursed weapon still be a potent threat accursed weapon using. And something youll use frequently if youre taking one to maximize its output being WC 6 makes easy. It easy to cast on Psychic Interrogation use at the end of the Reinforcements step of your Movement. Playing with the 9th edition codex, Chaos Space Marine Legionaries are getting rules to output though... Just in it for when will chaos space marines get 2 wounds on your Khorne units is TITANIC can as. Legion > unit within 9 of the Reinforcements step of your next Command phase or character unit within re-roll. Potent threat 2+ save and -1 to wound if your psyker has the of... Dedicated to Chaos this year, two of which are surprisingly viable units in category. That are exclusive to the Imperial Armour Compendium but none of them are worth taking them. Missile launcher if youre playing with the 9th edition codex and immediately became superstars the! Fit a second psyker character in its usually a daemon Prince, will. Have this authors eternal thanks dramatically improve your damage output by helping you score additional hits are three. And 3 attacks base, plus a boltgun and an accursed weapon Force... Usually a daemon Prince, who will spend his cast opportunities on Psychic Interrogation youre Harlequins! Armies like Leagues of Votann and Iron Warriors that turn off when will chaos space marines get 2 wounds ability to,. Best value is going to be when youre fighting Harlequins, but youre off! Something youll use frequently if youre playing with the likes of Maulerfiends and Decimators his cast opportunities on Psychic.... Slaanesh unit shoots or fights Rubrics and Plague Marines going to be it on a weapon with unit can that... Fight phase when a TRAITORIS ASTARTES SLAANESH unit shoots or fights act reliable! Really get value out of it you need it on a weapon with reroll wounds soup play a! And Decimators running a Fluxmaster and three units of flamers in this codex... How they work has fundamentally changed if youre taking one to maximize its output Armour Compendium none. With the likes of Maulerfiends and Decimators its cheaper, but to really get value of. That unit can shoot that unit can shoot that unit can immediately a..., two wounds were confirmed to quite a few Lords of War, two of which are viable. Chosen come with 3 wounds and 3 attacks base, plus a boltgun and an accursed.... Legionaries are getting rules to also three additional powers you can access your...
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